(4/4)
Finally, there's the agent.
They are intended to be antagonists to the main protagonist later in the game.
They had to be different from the other enemies and also recognizable in a nighttime environment.
In the end, they were based on triangular shapes, resulting in a more modern and stylized design.
There was a lot of experimentation with outfits.
The render was an exploration closer to the game's style, a bit outside my usual style.
Thank you for your attention!